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楼主: Henschel

战舰世界 - 官方Q&A 【更新第二弹】

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四年服役纪念章

发表于 2014-2-10 11:07:31 | 显示全部楼层
  首先,鱼雷是做什么的
  Contrary to popular belief, torpedoes were not solely used bySubmarines. CertainAircraft,Destroyers,Cruisers, and even someBattleshipshad deck mounted and underwater torpedo tubes. Even the largestBattleshipwill need to beware of wolfpacks of Destroyers launching volleys of torpedoes at them.
  和大家的一般认识不同,鱼雷不单只是潜艇的武器,飞机,驱逐舰,巡洋舰都能使用鱼雷,甚至是某些战列舰都在甲板或者水下安放了鱼雷发射管。 即使是最大的战列舰,也要小心驱逐舰狼群的一波鱼雷齐射。
  Will Destroyers equipped with Torpedoes be made significant threats to higher tier warships meaning Battleships?
  装备鱼雷的驱逐舰能不能对高级战舰(高级战列舰)造成威胁
  Of course - 3 or 4 DD torpedoes are the great danger for any kind of ship. It is actually possible to kill a BB with one salvo, if you have proper hands and skill of a DD user.
  当然,3,4条鱼雷就能对任何船只造成巨大的伤害,一轮鱼雷齐射秒战列舰不是不可能————前提是你的技术要很好
  Will we be able to adjust the torpedo's speedand depth?
  我们能不能调整鱼雷的速度以及深度?
  Only the angle of firing.
  只能调整鱼雷的射击角度
  Will there be a chance for a torpedo to "dud" on a vessel ?
  鱼雷会不会出现哑弹的情况?
  Torpedoes will always work as intended
  不会,所有的鱼雷都能正常工作
  Is there going to be a minimum arming range for torpedoes in the water ?
  游戏中的鱼雷是不是有最低保险范围(低于这个范围,鱼雷保险无法打开,没伤害)
  Yes
  对的
  Will there be splash damage from shells and torpedo's ( Area of effect )?
  炮弹和鱼雷爆炸的时候有没有溅射?
  Yes
  有溅射?
  Will homing torpedoes engineered by Germany be included in some way?
  会不会出德国的自动导向鱼雷?
  That is possible
  有可能、
  What about mechanics of torpedo aiming? Shot where you see (as gun aiming) or calculated on target's speed and actual course
  鱼雷的瞄准机制是? 只对着目标点鼠标,还是先计算目标速度和目标航向??
  Manual point and shoot only. No calculating, just plain skill -
  自己手动甩鱼雷就行了,不要计算,只要一点简单的技巧
  Will the torpedoes be possible to spot?
  我能能不能看见鱼雷?
  The torpedoes can be spotted, yes -
  当然可以
  Will there be different nation torpedoes (like Germans having Proximity magnetic fuse, Japanese more dmg etc) or will torpedo classes be universal Amending that question, if torpedo stock is open to all (ie everyone can buy all the types of torpedoes) will their stats vary slightly between the nations?
  每个国家的鱼雷是各有特点(比如,德国的磁性引信,日本的高伤害等等)还是说,大家的鱼雷都一样?如果所有的鱼雷我们都能买的话,是不是每个国家的鱼雷数值相差很小
  You cannot use German torpedoes on American torpedo launcher, as well as opposite. So you, as in real life, will be using nations torpedo launchers with nations torpedoes.
  嘛,你不能拿美国的鱼雷发射器打德国的鱼雷,反之亦然,在现实中,你用哪个国家的鱼雷发射器,你就只能用这个国家的鱼雷
  Will torpedo mounts with unfired torpedoes be a significant vulnerability, with a chance of massive damage if a hit or fire causes an explosion? If so, will Type 93 (long lance) torpedoes be even more vulnerable, due to the compressed pure oxygen and onboard oxygen production and storage? The loss of the IJN cruisers such as Mikuma, Suzuya, Chōkai and Abukuma are good examples of the vulnerability of such torpedo mounts.
  装有鱼雷的鱼雷发射器是不是一个弱点,是不是打中这些地方就会造成巨大的伤害?如果是的话,93鱼雷是不是弱点更明显,因为它里面是纯氧而且甲板上还有制氧机和氧气储藏罐?日本有很多巡洋舰,比如三隈,铃谷,鸟海,阿武隈就是因此而沉没的
  That is possible
  有此可能
  Will friendly torpedoes be visible at a longer range, to somewhat simulate communication between friendly ships about launching attackes, and for gameplay reasons, e.g. to help reduce friendly hits?
  我们是不是在很远的地方就能看见友军的鱼雷轨迹,这样话就能在友军进行雷击时进行提示,从而减少被误击的概率
  Yes
  是的
  Will players be able to select the running speed/range of torpedoes, e.g. selecting between 6000 yard range at 45 knots or 15000 yards at 26 knots?
  玩家能不能调剂鱼雷的射程和速度,比如选择60000码,45节或者15000码26节?
  Players will be able to select the width of torpedo salvo
  你只能调节鱼雷齐射时,扇面的宽度
  You have said in a previous answer that ships will be able to reload torpedoes during battle. Since most navies did not reload torpedo mounts during an engagement, but the IJN did, will they have any benefits, such as faster torpedo reloading?
  在游戏中,我能不能再装填鱼雷?大部分国家在交战时都不会再装填鱼雷,但日本会。是不是意味着,日本在游戏中有加成,比如更快的鱼雷装填速度
  That will depend on gameplay balance
  嘛,这个取决于游戏平衡了
  Torpedoes launched from Aircraft often needed quite a bit of depth once dropped in the water, then they would travel at their preset depth,Could we possibly escape torpedo bombers in game by going into the shallows?
  鱼雷机扔出的鱼雷需要一定深的水,一旦他们入水之后,就会在预定的深度开始移动。那我们是不是可以跑到浅水区,从而规避鱼雷攻击呢?
  No
  不行
  Since torpedo speeds are going to be increased, how will dodging torpedo attacks be handled? Turning to avoid torpedo attacks are essential, and also will be fun in game, but if torpedoes are closing at much greater speed that will make avoiding torps much more difficult.
  Since a torpedo takes 7 to 8 minutes to travel 10,000 yards it would seem torpedo speeds might have to be doubled, or more, so that medium and long range torpedo attacks can be done in the game. But if torpedoes have such a speed increase than they will be harder to dodge than they should be, especially air dropped torpedoes which will probably be dropped within 2000 yards or the target.
  鱼雷的速度要增加,那么我们该如何规避鱼雷呢?规避鱼雷应该是游戏的一个基本内容,而且也是游戏的乐趣所在,但是鱼雷在近距离高速撞过来时,我们就很难规避了
  现实中,鱼雷走10000码大概要7到8分钟,游戏里,鱼雷速度会加倍,甚至更多,这样的话,就能在游戏中实现中远距离雷击。但是如果鱼雷速度太快的话,我们就很难规避,尤其是那些鱼雷机上的鱼雷,通常离我们不到2000码
  Torpedoes won't have MUCH higher speed, and moreover - ships will also be a little more a规避gile than IRL. So player will be able to dodge them even if they are close and if he knows what he is doing.
  嘛,鱼雷的速度不会太快,还有,游戏中的船比现实的船要更灵活些。所以只要玩家知道如果规避,即使是近距离雷击,玩家也能规避过去
  Also for torpedoes are they going to be contact based detonation or magnetic field based detonation for exploding under a ship?
  鱼雷有没有分成接触起爆鱼雷和在船底引爆的磁感鱼雷?
  It is possible to see both types in game.
  有可能有这些分类
  Will torpedo's have the same aiming circle as the main guns, or since they will always fly straight, will there be some sort of line indicator?
  鱼雷是不是和主炮一样有个瞄准环?或者说,因为鱼雷的轨迹是直线,因此有个直线指示器?
  No, there will be a sort of triangle.
  不,鱼雷有个三角指示器
  Will destroyers fire their torpedoes simultaneously likebattleships, or incrementally?
  驱逐舰发射鱼雷是和战列舰那样一次性齐射么?还是一枚枚打出去
  Incrementally
  一枚枚打出去
  So would it be a valid strategy for cruisers armed with torpedoes to fire the deck guns and then incrementally fire its torpedoes as its main guns reload until they can be fired again?
  有鱼雷的巡洋舰会不会会有这样的玩法,先用主炮攻击,在装弹的间隙用鱼雷攻击?
  Torpedoes and guns are two separate types of weapons. You cannot trigger both of them with one button.
  嘛,鱼雷和火炮是两种独立的武器系统,不能用一个按键来控制他们
  What will the biggest torp size in-game be? (24"?)
  口径最大的鱼雷是?
  610mm Long Lances
  610MM的93鱼雷
  How long will it take to reload a tube?
  鱼雷要花多长时间才能完成装填?
  Like a top-lvl arty in WoT.
  嘛,和WOT顶级火炮差不多吧
  Will torpedoes explode after a mile or so or will they go on until they hit a solid object?
  鱼雷在走过一段距离后就会自爆,还是一直前进知道撞上某个东西
  Torpedoes will sunk after miss.
  鱼雷在射失之后就会下沉
  I was wondering, since torpedo's have a limited range before they sink, will the torpedo reticle include a range finder so we know what is within their range.
  我在想啊,既然鱼雷有极限射程(超过射程,鱼雷就自沉),那是不是在瞄准刻线上加个测距仪以便让我们知道目标是否在射程内
  Of course, range of torpedoes will be displayed.
  当然
  When a ship made a torpedo attack, in the last moments of it's run it was forced to run at a steady speed in a straight line so that the final computations could be made before firing. Will this 'vulnerability' be represented in game?
  当一条船进行鱼雷攻击时,最后一步就是要沿直线平稳行进,以便在攻击前得到正确计算数据,算得上是一个“弱点”,游戏中会有此体现么?
  No.
  不
  Will we be able to adjust this spread pattern or will it be a preset?
  我们是不是能够调节鱼雷齐射的扇面角度,或者说,这个角度是系统预设的?
  Players will have control of spread angle.
  你能自行调节
  The allies had nothing like the Long Lance used by the Japanese. Will all torpedoes be generic or will the characteristics of each nation's torpedoes be considered when calculating range, speed, probability of a hit, etc.?
  盟军没有和日本那种93鱼雷相近的鱼雷,是不是每个国家的鱼雷在测距,速度,命中率等参数上各有特点?还是说,各国的鱼雷参数都差不太多
  Each nation will have torpedoes with their own in game characteristics.
  每个国家的鱼雷都有自己的特性
  Say a torp is fired- will it bounce off the belt/bulge of the enemy ship and fall into the water?
  话说鱼雷不会打在船上然后跳弹,落入海中吧
  No, torps won't bounce.
  不,鱼雷不会跳弹
  Will torpedo speed vary from nation to nation or will it have the same speed? If yes, can you tell us what are the advantages and disadvantages of IJN and USN torpedoes?
  每个国家的鱼雷是不是速度一样的或者说,各国鱼雷的速度各不相同。如果是后者的话,能说说日本和美国的鱼雷各有什么优缺点么?
  Torpedoes will have +- same speed for every nation.
  每个国家的鱼雷速度大致相同
  The IJN developed turreted torpedo tubes which provided splinter-cover for the crew to reload torps in battle. USN ships had open torpedo mounts without this protection. Will this affect torpedo reload time and will torpedo reload be possible for US ships in range of enemy warships?
  日本改进的炮塔式鱼雷发射器,为组员在战斗中更换鱼雷提供一点防护。美国使用的是无防护的敞开式鱼雷发射器——————游戏中会不会有所表现,比如影响鱼雷装填速度什么的?
  USN as well as any other nation will be able to reload torpedo mounts during battle. We do know that this is not really historical feature, but that feature affects gameplay very much, so we thought we wouldn't make it nation specific.
  美国还有其他一些国家在战斗也能重装填鱼雷,虽然我们知道这样没有还原历史,不过这个非常影响游戏性,所以,在鱼雷装填这一块,我们不打算做出每个国家的特点来
  Torpedoes were used in two ways: to force an enemy ship or fleet to turn/slow/speed up to give favorable position for the allied fleet, or to attack the target directly. In the first case, you do not want your torps to go anywhere but where you aim them. In the second case you want the torps to 'lead' the moving target so they actually intercept. Will the fire control mechanism automatically 'lead' the target, fire straight forcing the player to 'lead' the target manually, or some combination of the two?
  鱼雷有两种用法,第一,迫使敌人减速/转向/加速,从而给我方创造良好的射击机会,或者是直接攻击敌人。在第一种战术中,除了我们瞄准的地方以外,我们不希望鱼雷乱跑;在第二种战术中,我们希望鱼雷被”引导“到移动目标处。那么火控机制是不是自动帮我们算出这些,还是说要我们自己手动算,还是2者皆有?
  Player will have aiming helper to correctly calculate the deflection so that hitting moving targets at long ranges will be possible.
  玩家有一个瞄准辅助设备,可以正确的计算鱼雷的偏斜————这使得用鱼雷攻击远距离移动目标成为可能
  Will the number of torpedo launchers/tubes on a ship affect the rate of fire or firing patterns of torpedoes?
  鱼雷发射器的数目会不会影响鱼类的发射速度或者发射模式呢?
  No.
  不会
  How visible will incoming torpedoes be, and will they appear on the mini map?
  鱼雷会不会在小地图上显示?
  On minimap - no. If the torpedoes will be many - map will be unreadable
  在小地图?不会,要是鱼雷太多的话,小地图就没法看了
  Torpedoes carried several hundred pounds of explosives which could be detonated by nearby explosions or by 'cooking off' in a fire. This is the reason USN cruisers didn't carry them. Will this be simulated in game in any way? For example, if I target the torpedo launchers on a ship, can I conceivably cause them to explode in their launch tubes?
  鱼雷通常带着数百磅的炸药,而且可以被附近的爆炸引爆,也可以被火灾引爆。这也就是为什么美国巡洋舰不带鱼雷的原因。游戏中会不会体现这一点?如果我瞄着敌人的鱼雷发射器打,会不会引爆鱼雷啊?
  It is still under discussion. But I hope that we will do this.
  嘛,这个还在讨论当中,不过我希望如此
  What will be the largest ship to launch torpedoes in game?
  在所有能发射鱼雷的船当中,谁是最大的?
  If we will not maketorpedo-battleship - the Japanese heavy cruisers
  如果我们不打算把那些能用鱼雷的战列舰做出来的话,那就是日本的重巡
  When a torpedo hits a ship will it do gradual damage to the hull, or is it one damage shot that's it?
  鱼雷命中目标后,是逐渐造成伤害,还是瞬间造成伤害?
  It will be instant damage (if fire will not start after explosion)
  瞬间造成伤害(如果没起火的话)
  How many torpedoes will be required to sink a ship?
  几条鱼雷能打沉一条船?
  On average - 3-4. But it may be one lucky shot.
  平均3-4条就行,不过运气好,一发入魂也不是不行
  Will the destroyer carry more torpedoes then battleships and cruisers?
  驱逐舰带的鱼雷是不是比战列舰和巡洋舰带得多?
  Depends on ships. There is a four-tube Destroyer and 16-tube Cruiser.
  看具体船型,有4管鱼雷发射器的驱逐舰,也有16管鱼雷发射器的巡洋舰
  Will torpedoes have the potential to break the keel of ships, i.e. break the back of ship, it breaks into two pieces.
  鱼雷能不能把船打成两截?
  Yes. But it will sink the ship.
  可以,不过这船就沉了
  Will it be possible to sink a high tier ship with a single salvo of Torpedoes?
  一轮鱼雷齐射能不能把高级船送进海底?
  Yes.
  当然
  If a person fires a spread of torpedoes at a ship but the ship starts to sink before the torpedoes get to it, will the torpedoes hit the ship as it sinks or will the torpedoes pass threw the ship?
  如果我朝一个目标发射鱼雷,但在鱼雷到达目标时,这船就开始下沉了,那鱼雷就撞上沉船还是穿过去?
  Torpedoes will hit the ship and explode. -Posted 26 July 2013 - 04:17 AM
  撞上去,然后爆炸
  How effective will Torpedoes be in game? Will it be dependent on the ship class and nation?
  鱼雷的效率如何,是不是取决于船型和国家?
  Torpedoes are very effective and deal massive buoyancy damage (and HP depending on hit location). Obviously the exact effect depends on the torpedo type and model, but it wouldn't matter if the same torpedo is launched from a cruiser or a destroyer. And currently there is nothing more hair raising than when you're looking at your beautiful ship as it glides through the beautifully animated waves and then a torpedo salvo is spotted closing in very fast and you know that you can't turn in time... -
  鱼雷是一种很有效率的武器,能造成巨大的浮力损失以及HP损失。虽说具体效果取决于鱼雷的种类以及模式。但是只要鱼雷种类一样,从驱逐舰打出去和从巡洋舰打出去的效果就一样。 假设你开着你漂亮的战舰在海中行进,突然你发现鱼雷正朝你快速奔来,你又没有时间规避————————没什么比这跟令人头皮发麻的了
  Can you sink yourself with your own torpedoes? You launch you torpedoes (slow ones) and you take your destroyer, past the torpedoes and maneuver into their path.
  我能拿鱼雷自沉么?我能打一发龟速前进的鱼雷,然后开着驱逐舰跑到鱼雷的行进路线上去么?
  One tester was able to drown his aircraft carrier by their own torpedo-bombers. We laughed for a long time. But how can you do the same thing on a destroyer, I just can't imagine. Torpedoes are moving too fast. The ship just don't have enough time to cross their way.
  我们有个逗比测试员,用自己的鱼雷机把自己的航母炸沉了,我们笑了好久。不过,你怎么能用自己的鱼雷把自己打死?我想象不出啊。鱼雷跑得太快了,你没办法跑到它前面去
  How much damage will torpedoes do? tier 1-2? tier 6-7? tier 9-10?
  鱼雷的平均伤害是? 1-2级是多少? 6-7级呢,9-10级呢?
  From 1 to 10k HP (depends on tier).
  嘛,从1到1万伤害都有可能(取决于等级)
  Would an enemy torpedo be marked, to make it easier to dodge?
  敌人的鱼雷会不会有痕迹,使得我们能提早发现,以便规避
  Yes, your own torpedoes have markers. Enemy torpedoes just leave traces in the water, but are still visible when spotted (at a certain distance).
  对,你能看到自己的鱼雷的痕迹,只有在一定的距离内,你才能发现敌人的鱼雷
此生愿为和平基石
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上士

四年服役纪念章

发表于 2014-2-10 11:56:21 | 显示全部楼层
  Armor penetration is a parameter of a shell that characterizes its capability to pierce a ship’s armor. A number of factors are considered in computing it: the shell’s weight, its impact velocity, the ratio of caliber to armor thickness, incident angle, target durability, and many others. Long story short
  穿深是一个炮弹的参数,它表示炮弹穿透装甲的能力。估算这些需要考虑很多因素,比如炮弹重量,撞击时速度,目标装甲与炮弹口径之比,入射角,目标耐久…………,简而言之就是以下两点:
  ” A shell’s muzzle velocity is always certain. Nevertheless, it decreases as the projectile travels (namely, air drag significantly contributes to it along with a number of other factors), and its kinetic energy also drops
  炮弹初速是恒定的,不过,炮弹会在飞行中开始减速(在这中间,空气阻力是导致减速的主要因素),而且动能也会降低
  ” As the firing range increases, you may notice that the shell’s trajectory changes, similar to its impact angle.
  随着距离的增加,你会注意到炮弹的弹道轨迹会发生变化,当然,入射角也变了

  Of course, you do not need to remember all these parameters during battle, nor are you expected to perform complex computations. As practice shows, it is all a matter of time and training. After only a couple of battles, players start to get the hang of the principles, and wisely choose their firing range depending on the layout of the battle.
  当然,你没必要在战斗记这些详尽参数,你也不需要脑补这些复杂的计算。这不过是一个花时间训练和积累经验的过程。在打过几次之后,玩家就会慢慢掌握这些要点,根据战局,开始控制自己的开火距离
  A shell’s incident angle yaws a bit to get more perpendicular to an armor surface if it approaches its target at an angle other than 90 degrees. This effect is well-known to all World of Tanks fans as “shell normalization.”
  当然,当炮弹入射角不为90度时,炮弹入射角会产生一点的变化,使之接近于垂直。这个你们都知道,就是WOT中的转正。

  Lots of ships have their armor belts mounted in a sloped manner. Therefore, hitting such a barrier means that that a shell needs to travel through a thicker layer of armor, one that significantly exceeds the nominal value mentioned in documentation.
  大部分船只的装甲带都有一定的倾斜,所以说,炮弹击中这些部位意味着炮弹要穿过比纸面数据更厚的装甲

  You may see ricochets if your shells approach the enemy at an acute angle (i.e., deviating more than 50 degrees from the surface). Such hits won’t cause reasonable damage. Of course, such behavior largely depends on the shell’s type, but generally, you should remember that AP shells are especially susceptible to the approach angle.
  当然,如果炮弹和敌人的装甲形成一个锐角的话,很有可能跳弹(嗯,目前跳弹入射角是50),跳弹的话,就无法造成什么伤害,当然,具体这些还取决于使用的弹种。当然,你要记得一点——————穿甲弹很容易受入射角这些影响!!!
此生愿为和平基石
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二年服役纪念章

发表于 2014-8-20 15:24:37 | 显示全部楼层
上面这些内容好详细= =
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