发表于 2014-2-10 11:07:31
Contrary to popular belief, torpedoes were not solely used bySubmarines. CertainAircraft,Destroyers,Cruisers, and even someBattleshipshad deck mounted and underwater torpedo tubes. Even the largestBattleshipwill need to beware of wolfpacks of Destroyers launching volleys of torpedoes at them.
Will Destroyers equipped with Torpedoes be made significant threats to higher tier warships meaning Battleships?
Of course - 3 or 4 DD torpedoes are the great danger for any kind of ship. It is actually possible to kill a BB with one salvo, if you have proper hands and skill of a DD user.
Will we be able to adjust the torpedo's speedand depth?
Only the angle of firing.
Will there be a chance for a torpedo to "dud" on a vessel ?
Torpedoes will always work as intended
Is there going to be a minimum arming range for torpedoes in the water ?
Will there be splash damage from shells and torpedo's ( Area of effect )?
Will homing torpedoes engineered by Germany be included in some way?
That is possible
What about mechanics of torpedo aiming? Shot where you see (as gun aiming) or calculated on target's speed and actual course
Manual point and shoot only. No calculating, just plain skill -
Will the torpedoes be possible to spot?
The torpedoes can be spotted, yes -
Will there be different nation torpedoes (like Germans having Proximity magnetic fuse, Japanese more dmg etc) or will torpedo classes be universal Amending that question, if torpedo stock is open to all (ie everyone can buy all the types of torpedoes) will their stats vary slightly between the nations?
You cannot use German torpedoes on American torpedo launcher, as well as opposite. So you, as in real life, will be using nations torpedo launchers with nations torpedoes.
Will torpedo mounts with unfired torpedoes be a significant vulnerability, with a chance of massive damage if a hit or fire causes an explosion? If so, will Type 93 (long lance) torpedoes be even more vulnerable, due to the compressed pure oxygen and onboard oxygen production and storage? The loss of the IJN cruisers such as Mikuma, Suzuya, Chōkai and Abukuma are good examples of the vulnerability of such torpedo mounts.
That is possible
Will friendly torpedoes be visible at a longer range, to somewhat simulate communication between friendly ships about launching attackes, and for gameplay reasons, e.g. to help reduce friendly hits?
Will players be able to select the running speed/range of torpedoes, e.g. selecting between 6000 yard range at 45 knots or 15000 yards at 26 knots?
Players will be able to select the width of torpedo salvo
You have said in a previous answer that ships will be able to reload torpedoes during battle. Since most navies did not reload torpedo mounts during an engagement, but the IJN did, will they have any benefits, such as faster torpedo reloading?
That will depend on gameplay balance
Torpedoes launched from Aircraft often needed quite a bit of depth once dropped in the water, then they would travel at their preset depth,Could we possibly escape torpedo bombers in game by going into the shallows?
Since torpedo speeds are going to be increased, how will dodging torpedo attacks be handled? Turning to avoid torpedo attacks are essential, and also will be fun in game, but if torpedoes are closing at much greater speed that will make avoiding torps much more difficult.
Since a torpedo takes 7 to 8 minutes to travel 10,000 yards it would seem torpedo speeds might have to be doubled, or more, so that medium and long range torpedo attacks can be done in the game. But if torpedoes have such a speed increase than they will be harder to dodge than they should be, especially air dropped torpedoes which will probably be dropped within 2000 yards or the target.
Torpedoes won't have MUCH higher speed, and moreover - ships will also be a little more a规避gile than IRL. So player will be able to dodge them even if they are close and if he knows what he is doing.
Also for torpedoes are they going to be contact based detonation or magnetic field based detonation for exploding under a ship?
It is possible to see both types in game.
Will torpedo's have the same aiming circle as the main guns, or since they will always fly straight, will there be some sort of line indicator?
No, there will be a sort of triangle.
Will destroyers fire their torpedoes simultaneously likebattleships, or incrementally?
So would it be a valid strategy for cruisers armed with torpedoes to fire the deck guns and then incrementally fire its torpedoes as its main guns reload until they can be fired again?
Torpedoes and guns are two separate types of weapons. You cannot trigger both of them with one button.
What will the biggest torp size in-game be? (24"?)
610mm Long Lances
How long will it take to reload a tube?
Like a top-lvl arty in WoT.
Will torpedoes explode after a mile or so or will they go on until they hit a solid object?
Torpedoes will sunk after miss.
I was wondering, since torpedo's have a limited range before they sink, will the torpedo reticle include a range finder so we know what is within their range.
Of course, range of torpedoes will be displayed.
When a ship made a torpedo attack, in the last moments of it's run it was forced to run at a steady speed in a straight line so that the final computations could be made before firing. Will this 'vulnerability' be represented in game?
Will we be able to adjust this spread pattern or will it be a preset?
Players will have control of spread angle.
The allies had nothing like the Long Lance used by the Japanese. Will all torpedoes be generic or will the characteristics of each nation's torpedoes be considered when calculating range, speed, probability of a hit, etc.?
Each nation will have torpedoes with their own in game characteristics.
Say a torp is fired- will it bounce off the belt/bulge of the enemy ship and fall into the water?
No, torps won't bounce.
Will torpedo speed vary from nation to nation or will it have the same speed? If yes, can you tell us what are the advantages and disadvantages of IJN and USN torpedoes?
Torpedoes will have +- same speed for every nation.
The IJN developed turreted torpedo tubes which provided splinter-cover for the crew to reload torps in battle. USN ships had open torpedo mounts without this protection. Will this affect torpedo reload time and will torpedo reload be possible for US ships in range of enemy warships?
USN as well as any other nation will be able to reload torpedo mounts during battle. We do know that this is not really historical feature, but that feature affects gameplay very much, so we thought we wouldn't make it nation specific.
Torpedoes were used in two ways: to force an enemy ship or fleet to turn/slow/speed up to give favorable position for the allied fleet, or to attack the target directly. In the first case, you do not want your torps to go anywhere but where you aim them. In the second case you want the torps to 'lead' the moving target so they actually intercept. Will the fire control mechanism automatically 'lead' the target, fire straight forcing the player to 'lead' the target manually, or some combination of the two?
Player will have aiming helper to correctly calculate the deflection so that hitting moving targets at long ranges will be possible.
Will the number of torpedo launchers/tubes on a ship affect the rate of fire or firing patterns of torpedoes?
How visible will incoming torpedoes be, and will they appear on the mini map?
On minimap - no. If the torpedoes will be many - map will be unreadable
Torpedoes carried several hundred pounds of explosives which could be detonated by nearby explosions or by 'cooking off' in a fire. This is the reason USN cruisers didn't carry them. Will this be simulated in game in any way? For example, if I target the torpedo launchers on a ship, can I conceivably cause them to explode in their launch tubes?
It is still under discussion. But I hope that we will do this.
What will be the largest ship to launch torpedoes in game?
If we will not maketorpedo-battleship - the Japanese heavy cruisers
When a torpedo hits a ship will it do gradual damage to the hull, or is it one damage shot that's it?
It will be instant damage (if fire will not start after explosion)
How many torpedoes will be required to sink a ship?
On average - 3-4. But it may be one lucky shot.
Will the destroyer carry more torpedoes then battleships and cruisers?
Depends on ships. There is a four-tube Destroyer and 16-tube Cruiser.
Will torpedoes have the potential to break the keel of ships, i.e. break the back of ship, it breaks into two pieces.
Yes. But it will sink the ship.
Will it be possible to sink a high tier ship with a single salvo of Torpedoes?
If a person fires a spread of torpedoes at a ship but the ship starts to sink before the torpedoes get to it, will the torpedoes hit the ship as it sinks or will the torpedoes pass threw the ship?
Torpedoes will hit the ship and explode. -Posted 26 July 2013 - 04:17 AM
How effective will Torpedoes be in game? Will it be dependent on the ship class and nation?
Torpedoes are very effective and deal massive buoyancy damage (and HP depending on hit location). Obviously the exact effect depends on the torpedo type and model, but it wouldn't matter if the same torpedo is launched from a cruiser or a destroyer. And currently there is nothing more hair raising than when you're looking at your beautiful ship as it glides through the beautifully animated waves and then a torpedo salvo is spotted closing in very fast and you know that you can't turn in time... -
Can you sink yourself with your own torpedoes? You launch you torpedoes (slow ones) and you take your destroyer, past the torpedoes and maneuver into their path.
One tester was able to drown his aircraft carrier by their own torpedo-bombers. We laughed for a long time. But how can you do the same thing on a destroyer, I just can't imagine. Torpedoes are moving too fast. The ship just don't have enough time to cross their way.
How much damage will torpedoes do? tier 1-2? tier 6-7? tier 9-10?
鱼雷的平均伤害是？ 1-2级是多少？ 6-7级呢，9-10级呢？
From 1 to 10k HP (depends on tier).
Would an enemy torpedo be marked, to make it easier to dodge?
Yes, your own torpedoes have markers. Enemy torpedoes just leave traces in the water, but are still visible when spotted (at a certain distance).